of the Puzzle
You can read all of what I think the NYT rules are, or you
can skip to the bottom and read the actual NYT Rules.
(If you're here to hear how to play well as well, you should go here too.)
Below are some of the rules I think New York Times
crossword authors follow. I'm sure there are more rules (for example, the most
imprudent word I've ever seen is ass, which is always a mule or an oaf, so I figure
there's a rule about George Carlin's seven words), but I still don't know what they
are. Some of the rules that you won't find below or on the next page are no doubt
found in the regular New York Times Stylebook, and the rest, such as matters of
taste and propriety, are no doubt whatever the editor says they are.
In any case, even though not all of these "rules" appear
in the Will Shortz document or the NYT Stylebook, they are
still helpful and, as far as I know, accurate. There are others, more subtle ones you as a player would probably never notice, and I'll
alert you to them as well.
A. Rules for the grid
There's a surprising number of rules for the layout of the blank
rectangular grid itself. Most of them serve merely to make the author's job more
difficult, which should give you a better appreciation of how difficult that job is.
grid is diagonally symmetrical. Said another way, if you rotate it 180 degrees it's
the same, light for light and dark for dark.
However, my uncle Tom, literally lying on his death bed, once found
a New York Times crossword grid that was not perfectly symmetrical in this way;
in the lower right of the grid a light and its dark neighbor had been switched relative to
the configuration in the upper left corner.
There are examples of other exceptions here and here.
|Digression about symmetry
Below is a message I sent to a mailing list
I subscribe to and which you should too named
Almost every subscriber is a crossword puzzle constructor, so keep that in
mind as you read this really long post.
August 13, 2009
Is it worthwhile to debate the merits of abandoning the requirement of
180-degree rotational symmetry in every grid?
I'm not saying symmetry is bad, I'm just wondering whether it is
Before I move on, let me say that I am a big fan of big, pretty grids, so
it's not like I think symmetrical grid design for its own sake is bad.
Before I move on to specific pros and cons, let me explain the main reason I
think asymmetrical grids can be good. If the constructor is not hampered by
the need to be symmetrical, MANY possibilities for even more excellenter
puzzle-writing open up. If you can put a black or a white wherever you want
without worrying about what it does to the other diagonal of the grid, you
can use MANY more answers that you couldn't have otherwise.
Before I move on I must mention two books of crosswords by the redoubtable
constructor Frank Longo. They are Cranium-Crushing Crosswords (ISBN
0-8069-8499-6, 2002) and Mensa Crosswords for the Super Smart (ISBN
1-4027-1387-8, 2005). Both are collections of 72 themeless 15s of
exceptionally high quality. They are indisputably difficult -- past
Saturday-level, I'd say -- which is why I bought them, but they are also so
well crafted that I wonder whether I will ever see such a
collection of 144 new puzzles again. I've been forcing myself
to wait a week before starting a new one just so I can spread out the
Anyway, the point is that half of the grids in the second book are not
symmetrical. I will quote Mr. Longo in his introduction: "I did not
undertake this course of action [abandoning symmetry] lightly, but
ultimately decided to go ahead with it for a couple of reasons. First,
aesthetics is subjective anyway. . . . Second, doing so opens
up avenues that otherwise simply would not be available, based on the mechanics of grid
design" [emphasis mine].
For instance, one of the puzzles contains only 24 black squares and only 62
answers, and one corner thereof consists of a solid 9 by 6 chunk
uninterrupted by a single black. That's 20% more than a triple stack of 15s. Another puzzle contains only 24 blacks, only 61 answers and -- get this -- a
quadruple stack of 15s at the top. That's a chunk of 60 whites without a
single black. Is it possible to achieve such density in a post-Maleska
puzzle without abandoning symmetry?
If you're as impressed with open grids like this as I am, forgoing symmetry
is a (relatively) easy way to accomplish it. This also means, I think, that,
for example, even a Monday puzzle could be more wide open and still be a
I just wonder whether it's worth the restriction the symmetry rule places on
constructors. How many time have you said, "I can't change that black to
white because it messes up my other corner"? How many times could you have
improved the fill in some way or other if you didn't have to follow the
rule? How many times could you have improved the theme or even added a whole
'nother theme answer?
There can be no doubt that if asymmetry is permitted, even if not very
often, that "opens up avenues that otherwise simply would not be available."
I think there are two such new avenues: content and grid art. Let me further
address content first.
As I see it, there are three groups of people to be concerned about with
regard to violating symmetry: constructors, solvers, and editors.
-- Constructors I can't imagine why constructors would mind tossing out the
rule from time to time. As I say, that frees us up to do a lot more. You can
use a much wider variety of answer-lengths, and thus a wider variety of
clues. There surely would arise MANY more opportunities to be clever, to
impress players with entertaining manipulation of the language, to improve
the CONTENT at the expense of the FORM. I suggest that the form is a purely
artificial constraint on what matters most, which is the content.
Less work, more freedom. What's not to like?
Understand that I have not been wondering about prohibiting symmetry, just
not requiring it. Needless to say, a grid should be symmetrical if the
constructor thinks it's better that way.
-- Solvers Of course it's the solvers who matter. If solvers would be less
happy with asymmetrical grids for that reason alone, even if the content
improved measurably, then I hereby declare this issue closed. But I wonder
how many solvers would care, and how much.
Remember with me back to 2006 when you watched "Wordplay" in a theater. At
one point the movie graphically demonstrates that when the grid is rotated
180 degrees it remains identical. In the theater where I watched it, the
reaction of many members of the audience was to make noises strongly
suggesting they were surprised. That reaction surprised me. Now, granted,
many of those people had probably only seen but never played a crossword, or
had played so few -- perhaps spread out over so long a time -- they just
didn't notice the symmetry. But still it must be true that there are a lot
of solvers out there -- mostly novices, no doubt -- happily filling in grid
after grid in complete obliviosity of how pretty those grids can be and how
symmetrical they always are.
It seems likely that many experienced solvers will notice that a grid is
asymmetrical. They might not notice for the first few, but eventually they
will notice. I don't know how to measure how unhappy they will be. I do know
that I, an experienced solver, have no problem whatsoever with Frank Longo's
I recognize that violating symmetry made his job easier. I also believe it
made it easier for him to make better puzzles. If, for example, asymmetry
made his job 10% easier but improved the content of the puzzle by 5%, that's
a trade-off I very much do want to make. Speaking only as a solver, I don't care how,
to be frank, long or difficult the process of construction was; I care about the answers
and their clues.
(Sorry. Also, do you think his buddies call
him Franco? Or even Frohnk? Long O, get it?)
Let me now poll the list, because every subscriber here is surely a solver. As a solver, if you opened next Friday's
NYT and noticed it was
asymmetrical, would you be less happy? Let's assume even that the content
was no better than what you expect from a symmetrical Friday. Would you feel
cheated or disappointed that the constructor didn't have to try as hard? Would the puzzle be any less satisfying to play?
If so, would you be willing to forgive the constructor and the editor if the
content -- the clues and answers -- turned out to be BETTER than you
expected? As a solver, how important is it to you that the grid be
symmetrical compared to how entertaining or illuminating or otherwise
worthwhile the clues and answers are?
By way of trying to quantify this, for me a visually pleasing or impressive
grid's exact arrangement is worth maybe one extra-good clue. Said another
way, I'd certainly rather have an asymmetrical grid than give up the
pleasure of as few as two extra-good clues.
(As a constructor, if you didn't have to follow symmetry would that
extravagant freedom -- that removal of some serious shackles -- allow you to
devise at least one more extra-good clue per puzzle?)
-- Editors The third group to be considered is editors. Needless to say, if
all editors will always unthinkingly reject all asymmetrical grids then the
incipient discussion is over.
What are the reasons an editor would reject out of hand any submitted grid
that was asymmetrical? I can think of three, but if there are others then I
hope you'll introduce and discuss them.
1. Tradition. It is traditional that American crosswords be symmetrical. As
for me, I understand the value of tradition but I never wish to be a slave
to it. I do understand that abandoning strict symmetry in a puzzle might be
a disappointment to some of the players who notice it, and that's worth
something. Speaking for myself as a solver -- as I'm sure I've made clear by
now -- it's not worth much.
2. Visual appeal. Symmetrical grids, especially at the end of the week, can
be satisfying to look at for a moment or two. My guess is that only serious
solvers know or even think to analyze the form for a moment before starting
in on the content, and even they never look back again. And I'm still
guessing the visual appeal of a symmetrical, wide-open grid or even the
patchy symmetry of a Monday is utterly lost on quite a significant portion
of the playing population.
3. Harder. Editors are aware that some players recognize a tough grid to
fill and appreciate the extra effort exerted by the constructor. I do
suggest that the percentage of such players is small. I further suggest that
many of that small group are so sophisticated that they will recognize and
appreciate that the better content makes up for the asymmetry. And I suggest
yet further that that group is the one least likely to write angry letters
to the editor threatening to cancel their subscriptions if symmetry is not
re-instituted immediately, damnit! Such solvers will, I think, be more
happy, not less. I know I am with Longo's asymmetrical crosswords.
All three of these reasons taken together are not enough for me, as a
player, to wish to constrain constructors henceforth with the symmetry rule.
Of course there have been asymmetrical grids in, for example, the
these exceptions usually arise only when the variance in form is necessary
to the content, such as that cute crossword whose theme was to demonstrate a
I do wish to point out at this point that according to the page at
http://www.cruciverb.com/index.php/page=16, the NYT specifications make
no mention whatsover of symmetry.
Now let me turn to some more specific topics, still with regard to the big
topic of content.
-- Theme answers The question of how to identify theme answers has probably
already occurred to you. They are usually identifiable by two
characteristics: (1) They are the longest answers, and (2) they are
And sometimes shorter bonus theme answers are identified in the clue. And
sometimes they aren't identified at all; the player recognizes them or not.
First, it's important to remember that the asymmetrical grids used by Longo
are all themelesses, so from Thursday or Friday to Saturday the question how
to identify the theme answers need not arise.
(However, I think it's important to realize that by abandoning symmetry it
is easier to create a wide-open grid that DOES have a theme. Further, it's
my guess that most Friday- and Saturday-level players wouldn't need the
additional help of the theme answers' being symmetrically placed in order to
spot them. With asymmetry you could more easily lay out a wide-open grid and
use Saturday-level clues and answers AND implement a theme.)
Second, I'm still not suggesting that symmetry be prohibited, just not
required. If you as a constructor think a symmetrical grid is better for a
particular puzzle, you're right. But I'm also saying if you placed three
12-letter theme answers at the very top and placed the fourth one, a
14-letterer, a few rows up from the bottom, players would still be able to
identify the theme answers from the lengths alone.
-- Types of symmetry. I think it's useful to categorize the
degrees (ha ha) of symmetry.
(1) The most restrictive type of symmetry -- which, for good reason, few
constructors attempt -- is a grid that exhibits not only 180-degree
rotational symmetry but also 90-degree rotational symmetry, meaning if you
rotate the grid 90 (or 270) degrees, the blacks and whites still correspond. An example would be a centered square. As far as keyboard examples go, I
think the only two that qualify are the (round) letter "O" and the plus
(2) The rest -- a good 98% of NYTs, I think -- exhibit 180-degree rotational
symmetry, meaning that rotating the grid 180 degrees achieves
correspondence. Examples would be a centered circle with a "DO NOT" slash
through it and the letters "Z" and "N."
(3) But there are also "mere" folding symmetries, which we rarely see except
in specialty puzzles and which I think we should see more of either way.
Also, I will remind you that Will [Shortz] has specifically said he
does not object to these folding symmetries.
left-right folding symmetry if you fold the grid on its vertical axis the blacks and
whites match. Examples of left-right symmetry are the letters "A" and "V"
and a smiley face and, for that matter, an upside-down smiley face (but not
a winking smiley face).
(4) In top-bottom folding symmetry, if you fold the grid on its horizontal axis the
blacks and whites match. Examples of top-bottom symmetry are the letters "C" and
"D." Also, (ha) either parenthesis.
(5) In diagonal folding symmetry, if you fold the grid along one
of its diagonals it is symmetrical but if you fold along the other
it is not. This is an extremely rare type of grid.
Indeed the only one I remember in NYTs, shown below, is Joe
Krozel's of August 7, 2010.
In this grid the whites correspond with the whites and the blacks
correspond with the blacks only if you fold it from its
northwest corner to its southeast corner. The long diagonal
wall of blacks is placed above and to the left of the center of the
grid. Equally important, the 2-step diagonal of blacks in the
northwest quadrant is matched by a four-step diagonal of
blacks in the southeast quadrant.
(The grid above is significant for another reason. If you
count you will find that there are only 18 blacks.
No one has ever done better in the history of the NYT, and
that's a big deal to constructors and fierce fans.)
(6) And you could also lay out a grid that, while not symmetrical per se,
still achieves a pleasing geometrical balance. An example would be a large
plus sign in the upper left and a smaller one randomly in the lower right.
So for constructors desiring a degree of harmony in the grid itself, there
are many options besides 180-degree rotational symmetry.
But remember that my point is that even these more relaxed rules (3 through
6) need not be followed in every puzzle. I'm suggesting we dial it all the
way up to 7 and consider abandoning any sort of format harmony whatsoever in
order to have the freedom to improve the content generally.
-- Quotations and quips Another benefit of an asymmetrical grid is the
ability to introduce so many more quotations. As one editor said, if I'm
quoting (ha ha) him correctly, "If you change it, it isn't a quotation." Think how many more terrific quotations -- ones that are clever or amusing
or thought-provoking -- could be used as themes. Finding a quotation that's
worth repeating and that also fits in a symmetrical grid is so difficult,
but without the symmetry rule the percentage of Bartlett's Quotations that
opens up increases by -- and feel free to check my math here -- something
like a budillion percent.
Same for quips. You can write your own brilliant quip, or joke or riddle or
whatever, phrased exactly as you want, without being hampered by symmetry. You can improve the
content of the puzzle, which I re-claim is more
important to the end users than the format. Players who spend 30
minutes on an average puzzle, beginning with a two-second assessment
of the grid before plunging in, spend 99.9% of their time dealing
with content, which is why I say the symmetry rule is needlessly
-- Fine-tuning Without symmetry a puzzle's level of
difficulty is easier to dial in on every clue. Sometimes a
Saturday-level answer or some crosswordese must be used in a Tuesday
puzzle just to get it to work. Sometimes a Monday's grid does
require crossing answers whose intersection is more of a Friday
degree of combined difficulty. And sometimes you just have to
use ERA. [Note: ERA is the single most common answer in NYT
Surely many of these problems can be avoided if you don't have to match up
answer lengths diagonally across the center cell. If you can change a black
to a white or vice versa without worrying what that does to two (and maybe
more) other answers on the whole other side of the playground, you can make
sure a Monday really is a Monday all the way through. Or a Saturday. I think
both levels of player want that.
And if you're abandoning symmetry, you can (and probably should) change not
just one black to white or vice versa but several. As I say, it's an
extravagant freedom. In terms of chess it's the difference between a
pawn and a queen.
(I also have to say that, with or without symmetry, I'm pretty sure I'm
always going to expect a wide-open grid for late-week puzzles. With
symmetry, a black-square count under 25 is impressive, and the record for
NYTs is, I think, 18. Without symmetry surely even whiter grids can be
filled, and I for one would like to see that. Would a black-square count of
16 be possible? Would a word count of 48 be possible? I don't know
but, as I say, I'd sure like to see it.)
-- Specialty puzzles I am a big fan of specialty, or novelty, puzzles. I
admire the effort that went into the
and the puzzles where the first letters of the clues spell out a sentence
and all the other similar triumphs of the crosswording art. As I figure it,
without the symmetry rule the opportunities for creating such masterpieces
increase by at least 2,384%, which is a lot.
If that's true, then I'm 99.83% sure the number of such masterpieces that get
published would also increase by -- and please don't quote me here -- a bunch. Surely that can only be good for
the popularity of crosswords.
If you're a tyro at playing crosswords and you bump into such a masterpiece in the
first few puzzles you try, you're much more likely to get hooked. If solvers
who normally give up on Thursdays stumble onto an especially brilliant
Wednesday theme executed masterfully, they might well become more fanatic,
more likely to complain if their puzzles are taken away or replaced by a
computer-generated version that cranks out nothing but sub-Monday themelesses.
The likelihood a constructor can create such an extraordinary puzzle surely
increases if the symmetry straitjacket is removed. If
you've had a brilliant theme idea but just couldn't quite get your answers
to fit and eventually gave up and moved on, it might well fit in an
And that even-better content will surely attract and keep more players,
which I think all three groups want. Constructors want it, solvers want it,
and therefore, I assume, editors want it.
The first big topic was content. Now I turn to the second big
topic, which is what I will refer to as grid art. By grid art I mean using the blacks and whites of a grid to
draw a big
picture that presumably relates to a theme.
Grid art -- using the blacks and whites of the grid itself to paint a highly
pixellated image -- has been exploited several times over the years in the
NYT, but almost always it has been symmetrical in at least one direction. I
admire the difficulty of confluing form and content, as many of you know
from my page starting here.
But I claim that if symmetry may be abandoned, the number of
opportunities to draw something in the grid rises by almost 7,352%.
I can imagine a permanent uptick in popular interest in crosswords because
of such symbolic grids. The grid paints a picture representing the theme of
a winking face or a sailboat or the U.S. flag, and someone at a lunch
counter or three rows back on the subway spots it and gets curious.
The possibilities for grid art open up even more when you consider a Sunday:
They increase by 96% exactly for a 21 and 135% for a 23. With that much
extra room -- and that extra freedom to put blacks and whites wherever you
want -- you can draw Utah or a basketball goal in one corner and a ball in
the other or a working maze or . . . well, you get the idea. Heck, you could
even combine grid art with circled cells and greyed cells and starred clues and get really
creative; I'm not imaginative enough to offer any examples, but I'll bet you
are if symmetry isn't enforced.
I suspect there are some sophistications I have not considered here. If so,
what are they?
Is this just such a thoroughly closed subject that no debate can possibly be
I think that if editors unapologetically publish asymmetrical grids whenever
they benefit the player, then everyone who subscribes to this list will
benefit as well. What do you think?
Dear readers, although that post was addressed to a crossword
constructors' forum, I want to know what you think? If you care to respond, please
how experienced a
solver you are, whether you even noticed that mainstream grids are
symmetrical, and, most important, whether you care, and thanks.
Update of December 10, 2010: Today's NYT,
for only the second time I can remember (the first is
another by Joe Krozel) almost completely abandons symmetry of
The theme is expressed by the clues and answers for 35- and 36-Across:
"Babes in Arms" tune that's apt for this puzzle = JOHNNY ONENOTE. As
you can see below, the grid art I referred to above has been implemented to
perfection. The blacks in the middle form one eighth note in musical
notation, i.e., a filled note head with a stem rising from the right side and a
flag atop that stem pointing right and then drooping.
While the note is centered vertically, it is not centered horizontally.
While the vertical fingers do happen to be symmetrical, the horizontal ones
not only aren't symmetrically placed, they aren't even the same shape.
This grid has no almost no symmetry and comes nowhere close to any of the
five degrees of symmetry I listed above.
Yay and goodie. This Friday grid is from constructor Elizabeth C.
Gorski (I call her Lizzie-Tish), who is one of the
best and most prolific constructors out there. This grid is also
remarkable in that the word count
is only 63.
But never mind all that, the point is that this grid is in no significant
way symmetrical. This would be a fine and admirable Friday NYT
crossword puzzle even if didn't also paint a picture in black and white.
That it does elevates it to art.
(But just to be a spoilsport, I remind you that I am also in favor of
grids that are asymmetrical even if there's no grid art.)
And now, having discussed symmetry in grids a lot more than I ever
return to the rules of grids.
2. The grid is always an odd number of cells on a
side, which means there's always a center row and a center column and therefore a single
center cell. The Monday through Saturday puzzles are 15 by 15 for a total of 225
cells. The Sunday puzzle is 21 by 21 for 441 cells or sometimes 23 by 23 for 529
cells, which makes it 96% bigger or 135% bigger respectively. Note
that the only reason grids have an odd number of cells on a side is
tradition. Even-numbered grids work perfectly fine too.
Small puzzles are faster to play, of course, other things being
equal, but large puzzles can be more fun because they allow for a greater variety of long
answers, which literally gives the authors more room to express their creativity.
3. Every answer must be longer than two characters.
On another page of this essay are two
examples of maxing this out.
4. The grid may not contain "islands" of light cells, i.e., the grid must not be divided into
two (or more) separate chunks. Said yet another way, you should be able to connect any light cell to any other
light cell, using only horizontal and vertical line segments, without having to cross a dark cell.
A grid with an island (and if there's one then there must be at least two) is much easier to construct than a
proper one, but then what you have is essentially two entirely separate crossword puzzles that have been packed into
one large square.
5. Every character must appear in both an Across
answer and a Down answer, or, said another way, there may be no "uncrossed letters."
It is the violation of this rule and the one above that makes crosswords puzzles much
easier to write. Generally, the higher is the ratio of lights to darks, the harder
is the puzzle to play. Also, the larger is any particular area of the grid that is
uninterrupted by a dark, the harder is the puzzle to write. For example, it is
difficult to write a puzzle in which two long answers appear one on top of the other, and
it is much more difficult still to write one in which three long answers do so. So,
when you look at a new grid and see such a configuration, you may be fairly certain that
that area of the puzzle will contain some obscure or unlikely answers in the
Either that or you may be fairly certain the constructor and the editor tried really hard (and keep in mind that the later in the week is the NYT
puzzle, the harder it's supposed to be).
For example, in the January 31, 1997, puzzle there appeared not one
but two such contiguous 15-character triplets (a really difficult achievement), one at the
top and one at the bottom of the grid. Here are a few of the answers in the Down
direction: EST, ATHOS, TARTED, OGEEARCH, NEE, EDOM, ERI, UND, TYS, CHIGOE, DAH, ODETTA,
DEVOIR, and EBON.
B. Rules for clues and answers
There are scads of rules for the clues and answers, and I'm sure
I'll forget some in trying to list them below. As you play more you will discover
them on your own. In any case, knowing these rules can certainly help you to finish
a puzzle at all and to finish it faster.
1. If the clue is a person's last name, the answer
will be a person's last name.
For example, if the clue is "Actor related to Kennedy"
then the answer will be LAWFORD, not PETER.
The same rule applies to first names. For example, if the clue
is "Jacqueline's husband," the answer will be JOHN, not KENNEDY.
(Furthermore, if the clue is "Jackie's husband," the answer will be JACK,
because in both cases the nickname is used, whereas in the first example the formal names
2. If an answer is abbreviated or
shortened, the clue will almost always indicate as much.
Sometimes the clue ends in the straightforward designation
"Abbr.," as in "Worldwide: Abbr.," for which an answer is INTL, for
Sometimes a word in the clue is abbreviated; for example, if the
clue is "Delivery co." the answer will be FEDEX, not FEDERALEXPRESS.
And sometimes the clue will contain some other obvious or less than
obvious reference to the shortening of the answer. If the clue is "Shakespeare,
to his friends," the answer will be WILL or even WILLIE or BILL or BILLIE or BILLY, but
not WILLIAM. If the clue is "U. of Kansas mascot," the answer will be HAWK
rather than the full name, JAYHAWK.
Above I said the clue will almost always indicate that the answer is
shortened. The few exceptions appear to fit these criteria:
- the abbreviation is well known and widely used, and
- the abbreviation is used more often than the full version.
Examples are TNT, CBS and LSD.
3. Except in certain theme
answers, no puzzle will contain the same answer more than once (although individual
inconsequential words might appear more than once, such as in the June 22,
2001, NYT puzzle, in which 41-Across ("Disregard") and
27-Down ("Hoodwink, in a way") look like this:
An exception to this rule also appeared in the October 7,
1998, puzzle, but it was worth it. 46-Across is SHOWBIZ and 51-Across is
The theme was
the letter "Z," and the other answers were WHIZBANG, ZIMMER, GEE WHIZ, MARTINEZ,
ZEN, ZIT, OZONE, THE WIZARD OF OZ (a double), ZZ TOP (another double, a trio that a friend
and I once drove 200 miles to see and whence we then drove 200 miles back the same night,
on a whim), and PIZAZZ (a rare triple).
A more blatant oops of this sort
occurred in a 1997 NYT crossword.
4. No significant word in the answer will appear in
the clue. If the clue is "Popular doll," you may be sure the answer is
not BARBIE DOLL.
Furthermore, if the clue is "Oil exporting grp.," you may
be sure the answer is not OPEC, because the term "exporting" would appear, one
way or another, in both the clue and the answer.
5. Some clues are of the fill-in-the-blank type, e.g.,
"Cat on a Hot Tin ___." The length of the dash is meaningless, and
it can represent more than one word.
NYT puzzle editor Will Shortz's old friend Merl Reagle tells me in an e-mail that Will restricts FITBs to no more than five letters unless
the puzzle is "particularly dazzling."
6. Sometimes a clue will be a pair of terms that
both appear in conjunction with the answer in unrelated phrases. For example, if the
clue is "Quayle or
Webster," the answer will likely be DAN (although it could be SENATOR).
With regard to that example above, note that if the clue had been
"Quayle and Webster," the answer would have been DANS. The "and"
in such clues always requires a plural answer, and the "or" in such clues always
requires a singular answer. Similarly, if the clue is "Sonny and kin," the
answer will be BONOS, plural. And if the clue is "Sonny's erstwhile wife's
namesakes," the answer will be CHERS, plural.
7. Certain terms in clues are rendered in certain
specific, idiosyncratic forms.
- The names of magazines are not rendered in quotes, e.g., Science
- The names of television shows are rendered in double quotes, e.g.,
- The names of musical works are rendered in double quotes, e.g.,
"Madman across the Water."
- The names of movies are rendered in double quotes, e.g., "The
- The names of books are rendered in double quotes, e.g.,
- The names of musical groups (but not individual artists, of course)
are rendered in double quotes, e.g., "Hootie & the Blowfish."
- The names of ships such as Enola Gay and Challenger are not rendered
- The names of visual works of art such as paintings and sculptures are
rendered in double quotes, e.g., "Guernica" and "Shuttlecocks."
Apparently there's quite a large latitude on these, so don't take
them too seriously.
8. If the answer is in a
foreign language, the clue will indicate as much one way or another. For example,
the answer to "Capital of Italia" is ROMA (not ROME), because both place names
are rendered in Italian.
However, I must point out a cute
clue that appeared in the February 5, 1997, NYT puzzle, by Jonathan Schmaltzbach, in
which the answer for the clue "Italy's capital" is LIRA.
For another example, consider this clue: "Number of
mousquetaires." When I saw this I realized I needed to remember or guess at how
many Mouseketeers there were and translate that number into French. From my dim
recollection of the "The Walt Disney Show" I guessed there were from maybe eight
to 30 Mouseketeers, so I decided I'd try to fit in all the French numbers from eight to 30
that were spelled with five characters.
Well, after way too much effort, I finally discovered the answer
that there were only three, or trois, Mouseketeers . . . and that they were, of course,
Musketeers, courtesy of Alexandre Dumas. And I even had a French-English dictionary
right in front of me at the time.
Who cares what you think the rules are? Show me
the real rules from Will Shortz.
A. Rules for the grid
1. Diagonally symmetrical
2. Odd number of cells
3. Three characters or >
4. No "islands"
5. Each letter used twice
B. Rules for clues and answers
1. People's names
3. No two identical answers
4. No word the same
6. Singular and plural
7. Idiosyncratic forms
8. Foreign terms
at the top of any page to see all the nifty navigation aids, including
Search Site and Site Map.
at the top of any page to see all the nifty navigation aids, including
Search Site and Site Map.