My hope is that you will find this page so useful that you'll
want to use it as I do, as an all-in-one source of vital information you need
while flying FSX. You may download it, for free of course, by using the
View | Source or Page Source or Save As... feature of your browser, or any other
way you like, but I do ask that you include the copyright 2009-13 barelybad.com.
The information below is not guaranteed to work for you, but I
think most of it will. I have the deluxe edition of FSX, and I have not
yet upgraded to either Service Pack (SP1 and SP2), nor have I installed
Acceleration. In some cases, some of which are noted, exactly how the
interface works depends on the aircraft you have chosen. Fwiw, I use
Windows XP Pro SP2 and the Microsoft SideWinder Precision 2 joystick.
The plane I've been using is an after-market Piper Warrior II, $27.99 from
AustralianSimulation, which also
includes the Warrior III. The
plane is fine as far as I know, whereas the customer support at Aussim is comically
incompetent and unprofessional. I
chose the cyber-Piper PA-68 161 Warrior II because it's the real aircraft that a
real friend of mine (Hi, Gary) owns, and every so often he takes me up
flying and "gives me the plane"!
Anyway, the below works for pretty much any plane in FSX, whether as part of
the program or as an after-market add-on. Also, passages below that are in double quotes are verbatim or nearly verbatim quotes from the
help found in FSX.
This page is a work in progress. It is certainly imperfect and incomplete.
In a few places you'll see I've asked myself a question; if you know the
answer, do tell me so I can improve this.
If you can offer any answers or corrections or additions, please
let me know.
Also, it's helpful if when you write you tell me how you
happened to find yourself on this page.
SIX MAIN VIEWS
For more information, in FSX pull down Help, then Learning
Center, then the letter "V," then Views, which leads to the
article "Using Views and Windows."
There are SIX MAIN VIEWS (S). Each has
a subset reachable by pressing A.
You can see all of them by pulling down the Views menu and
choosing View Mode. You can open any of them in a new
window by pulling
down that Views menu and choosing New View.
To use the keyboard press S to cycle through the SIX MAIN
VIEW MODES below. It seems some views that do appear using
the mouse do not appear using S and A.
Window Titles. Keeping track
of (and presumably eventually memorizing) all the various views
is made easier by displaying each window's title at the top.
Set this by pulling down the Views menu and checking Window
Titles.
Six Main
Views |
What You See (cycle with S) |
TOP |
Cockpit |
Pilot's view from the 2-D (F10) or 3-D virtual cockpit
(F9) |
Outside |
Your aircraft from a settable external viewpoint |
Tower |
Your aircraft from a control tower |
Aircraft |
Your aircraft from an external camera on or near it |
Runway |
A runway from cockpit viewpoint, for
finding runway on approach. |
Air traffic |
Other aircraft in the sky and on the ground |
Cockpit
Views |
What You See (cycle with A) |
TOP |
Cockpit |
Same as F10, aka 2-D cockpit (and see
here) |
Virtual Cockpit |
Same as F9, aka 3-D cockpit |
Right Seat |
View out the front from the right seat |
Engine Controls |
Throttle, Mixture, Carb Heat, etc. |
Centre Console |
Flaps and Elevator trim controls |
Avionics |
Radios |
Main Instruments |
Six main flying instruments occupy entire screen. |
The particular views that are available depend on which
plane you're flying. The ones above are for the Piper Warrior II. |
Outside
Views |
What You See (cycle with A) |
TOP |
Spot* |
"Your aircraft as viewed from a
chase plane (fluid
transition)" This is more realistic than I
first realized. When you switch to Spot (as opposed to Locked
Spot) view, the chase plane eventually settles on the spot you chose
(using Mouse-Look) from which to point its
camera. But if you veer off or dive quickly, it takes the chase
plane awhile to catch up and resume its assigned position. |
Locked Spot*
(F11) |
"Your aircraft as viewed from a
chase plane (direct
transition)" This is less realistic than
the Spot view above, but maybe more useful. The chase plane flies
by magic directly to the camera location and distance you chose and
stays there, also by magic.
Here are three ways to use this F11 key.
For taxiing, set a view that shows the runways. For finding a
runway from the air, set a view that shows what's to the left of the
aircraft. For landing, set a view that shows how the wheels touch
down. |
Fly-By |
"Your aircraft as it flies past a fixed point" |
Top-down
(F12)
ZOOM with PLUS or MINUS key |
"Your aircraft viewed top-down."
Your aircraft is always centered on the screen on a line that runs from
the center of the Earth through your, as the pilot, head. At most
zoom levels it is a cross in the center of the screen, but at just the
right zoom levels you can see your aircraft and which way it's pointing.
Use the PLUS key to zoom in and MINUS to
zoom out.
While flying right-click anywhere to choose Top-down
Orientation, then choose Aircraft Oriented, North Oriented, or North at
High Altitude.
In Aircraft-Oriented your aircraft is always aimed at
the center of the top of your screen, and the Earth rotates beneath you
as you turn. This is like flying with your head on an extensible
mast while always looking straight ahead. If you're flying
southeast, then southeast on the Earth will be at the center of the top
of your screen.
In North-Oriented, the Earth beneath you is always
oriented with north at the center of the top of the screen. The
aircraft aims in whatever direction you're flying. If you're
flying southeast, your aircraft points southeast and the Earth beneath
you moves northwest.
How does North at High Altitude differ from
North Oriented?
You wouldn't normally fly using either the
Aircraft-Oriented or North-Oriented views, but rather you'd orient
yourself so you can go back to the cockpit and fly where you want to go.
The top-down view can be used to locate large, nearby objects such as
airports. |
*Use Mouse-Look to set
the location of the chase plane for the two spot views. Then use
Ctrl+ and Ctrl- to change its distance.
Notice that both F11 and F12 go straight to
one of the four Outside Views, whence you can cycle to the other three
with A in the usual way.
|
Tower
Views |
What You See (cycle with A) |
TOP |
Nearest tower |
Your aircraft from the viewpoint of the nearest tower |
Many others |
Presumably views of your aircraft from other towers |
I'm not sure why so many towers are on the list, but
most seem useless. Also, I don't know how to decide which one to
select or what to do with it then. |
Aircraft
Views |
What You See (cycle with A) |
TOP |
Right wing |
Your aircraft from just behind the right wing |
Left wing |
Your aircraft from just behind the left wing |
Tail |
Your aircraft from just above and behind the tail |
Gear |
Your aircraft's gear from right rear |
Nose |
Straight ahead from over the nose |
Reverse Nose |
Your aircraft from just ahead of the nose
on the right side |
Although the angle of the camera relative to the aircraft
for each of the six views can't be changed, the
direction it points can be changed using
Mouse-Look, and to some extent its distance can be changed using the
PLUS or MINUS keys. Reset to the default direction
with Ctrl+spacebar; reset to the default zoom distance with
Backspace. Which views are available depends on the particular
aircraft. To see a list of all the available views, mouse to
Views | View Mode | Aircraft. |
Runway
Views |
What You See (cycle with A) |
TOP |
Many runway
designations |
"When you select a Runway view, the view shifts toward the runway
selected in the Runway View submenu as seen from your cockpit.
This view is very useful if you're close to your destination airport but
you're having difficulty seeing the runway." |
If the Runway view doesn't appear when cycling with S,
pull down Views | Runway. How does one decide which runway to choose? |
Air Traffic
Views |
What You See (cycle with A) |
TOP |
Other aircraft |
"Air Traffic view shifts your viewpoint to other aircraft in the sky
and on the ground. "You must have air traffic turned on or the Air
Traffic view mode will not appear in the Views menu. To learn more
about air traffic settings, see Changing Traffic Settings." |
I don't know what to do with this view except watch the
Artificial Intelligence (AI) vehicles move about. Can I crash into them? |
TOP
Four View Keys (F9, F10, F11,
and F12) |
View |
Key |
Use for |
3-D Virtual
Cockpit |
F9 |
● Allows smooth panning using hat switch.
● Ctlr-spacebar resets virtual cockpit to what, exactly?
● Can change Eyepoint
in every direction.
● Pressing W in 3-D Virtual Cockpit
does not change the 2-D Panel Views.
● This view does not offer special
clickable icons (above the auto-pilot in Warrior II) such as an enlarged
radio window and GPS. |
Normal 2-D
Cockpit |
F10 |
● No smooth
hat-panning but rather discrete (quick or snap) 45-degree arcs
● Is there a universal reset command?
(Ctrl+spacebar then Backspace?)
● Can change Eyepoint,
but only moving and tilting up and down.
● Pressing W in 2-D cockpit does change the
2-D Panel Views.
● This view does offer special
clickable icons (above the auto-pilot in Warrior II) such as an enlarged
radio window and GPS. |
Locked Spot |
F11 |
See the plane from a chosen spot outside the plane.
See Outside
and Mouse-Look views. |
Top-Down |
F12 |
See the plane from directly above, then zoom using PLUS
and MINUS keys or Spacebar+mouse wheel. See Outside
view. |
TOP
2-D Cockpit Panel Views (cycle with W) |
Panel |
Changes how much
of the panel is visible.
Works only in 2-D cockpit (F10) view. |
IFR |
Larger 2-D panel for flying only by reference to instruments |
VFR (Approach) |
Smaller 2-D panel with greater visibility over the top of the panel |
Miniature |
Only the primary instruments displayed at the bottom, with no panel |
None |
No panel or instruments |
This is the only use of the W key. |
TOP
Zoom |
Zoom in |
Press PLUS key ( + ) |
Hold spacebar, then mouse wheel forward |
Zoom out |
Press MINUS key ( - ) |
Hold spacebar, then mouse wheel backward |
Reset Zoom level
|
Backspace key |
All work in both 3-D Virtual (F9) and 2-D (F10)
cockpits. |
TOP
Eyepoint |
To move the
eyepoint this way . . . |
. . . type
this |
Reset* |
CTRL + SPACEBAR |
Tilt down* |
CTRL + Q |
Tilt up* |
CTRL + SHIFT + Q |
Periscope up |
SHIFT + ENTER |
Periscope down |
SHIFT + BACKSPACE |
Zoom backward |
CTRL + ENTER |
Zoom forward |
CTRL + BACKSPACE |
Dolly left |
CTRL + SHIFT + BACKSPACE |
Dolly right |
CTRL + SHIFT + ENTER |
Reset* |
CTRL + SPACEBAR |
In terms of motion-picture camera
movements, tilting means aiming the camera up or down
without changing its position in space (and panning means
aiming the camera left or right without changing its position in
space, but FSX does not offer that eyepoint adjustment).
Dollying means moving the entire camera left or right.
Zooming here means to get closer to or farther away from
the center of the screen. I don't know the proper term for
moving the entire camera up and down, so I've used "periscope."
*These are the only three that work in
2-D cockpit view. |
TOP
Mouse-Look Mode (mouse cursor becomes a crosshair) |
Works only in 3-D virtual (F9) cockpit and
spot
plane (F11) views. |
Hold down spacebar,
then move mouse |
The camera (your viewpoint) turns smoothly in the direction the mouse
crosshair moves. |
Toggle Shift+O |
In this mode you don't need to hold down the spacebar to
look around with the mouse. |
Rotate mouse wheel |
Zoom view in and out. Reset with Backspace. |
Ctrl+spacebar |
Returns view to the original one, before the mouse-look. |
Spacebar |
Returns view to the last mouse-look. |
F11, mouse-look from rear |
F11 is spot view. |
One way to use Mouse-Look is to set a view
with it, say, out a rear window to scan for a runway, then switch back
and forth from that to a front view. Toggle using a quick tap of
the spacebar (last
mouse view), then Ctrl+spacebar to look straight ahead
again. (Having no better use for it, the Trigger on my joystick is
programmed to Ctrl-Spacebar.) Also, use either of the two
Outside spot plane views with Mouse-Look to set a new view such as from the rear for landing, then toggle using F11
and F9. |
When the crosshair gets within a certain small radius of
the original view, it stops moving. This pertains whether
the crosshair is being moved by repeated taps of the spacebar or
by just moving the mouse in the normal way. When the
crosshair stops moving the view, that tells you you've returned
to the original view. |
TOP
Pop-Up Panel Elements (Shift+1 through Shift+9) |
These are the pop-up cockpit panel elements,
for two sample aircraft, that toggle on and off, such as the radio.
Typically they obscure some part of the screen. These work in
both 2-D and 3-D views. |
|
Boeing 737-800
(ships with FSX) |
Warrior II
(after-market payware) |
Shift+1 |
Main Panel toggle |
Do not use. |
Shift+2 |
Radio Stack |
Radio |
Shift+3 |
GPS (Garmin 500) |
GPS (Garmin MAP
295) |
Shift+4 |
Throttle panel
(quadrant) |
Weight Loading, pilot hat, etc. |
Shift+5 |
Overhead panel |
Right wing falls off. |
Shift+6 |
Trim panel |
OAT Sensor/Readout? |
Shift+7 |
PFD Primary Flight
Display |
Fuel Tank Selector |
Shift+8 |
MFD Multi-Function
Display |
ADF (Automatic
Direction Finder) |
Shift+9 |
EICAS Engine
Instrument/Crew Alert System |
Do not use. |
The exact panels that appear vary with the aircraft.
You should learn which panels for each particular aircraft you have a
use for. Check which pop-up cockpit panels are available by
pulling down the
Views menu and choosing Instrument Panel. |
TOP
Transparency of Panels (only in 2-D (F10) cockpit view) |
Ctrl+Shift+T, then ...
|
Turns on the transparency feature |
... PLUS key |
Decreases transparency of panels |
... or MINUS key |
Increases transparency of panels |
Use of this feature reduces the realism of the
experience considerably. |
How can I be sure transparency is set to total on or off
without hitting Ctr+Shift+T? I need to know whether transparency
is ON at all, so I should never set Transparency to 100%, i.e., I should
never press and hold the MINUS key all the way. |
How do you turn this feature off so the PLUS and MINUS keys
return to other functions? Aren't there better ways to get
the same effect, which is to see a lot of the world outside the
plane while still seeing the control panel? |
"On the Options menu, point to Settings, then click Display.
Click the Aircraft tab.
Move the 2-D panel transparency slider right or left to increase
or decrease transparency.
Click OK." |
TOP
Comparing Cockpits |
Can look around smoothly with hat switch |
3-D
F9 |
|
Can look around smoothly with
Mouse-Look |
3-D
F9 |
|
Can return to "normal" view using
Ctrl+spacebar |
3-D
F9 |
|
Propeller is visible |
3-D
F9 |
|
Special Icons* such as GPS
window |
|
2-D
F10 |
Can use specialized
2-D panel views |
|
2-D
F10 |
Can adjust panel
Transparency |
|
2-D
F10 |
Reset Eyepoint with
Ctrl+spacebar |
3-D
F9 |
2-D
F10 |
Reset Zoom level
with Backspace |
3-D
F9 |
2-D
F10 |
Unlimited Eyepoint / Limited
Eyepoint |
3-D
F9 |
2-D
F10 |
Default tail "HB-PFZ" appears / "WTF" appears |
3-D
F9 |
2-D
F10 |
Can use
cockpit
Pop-Up Panel Elements |
3-D
F9 |
2-D
F10 |
*Special Icons appear (in 2-D
F10 View only) in various places on the panel depending on the
aircraft. For the 737-800 they're above the MFD. For the
Piper J-3 Cub they're below the tachometer. Hover the mouse cursor to see what each
one does. |
TOP
Miscellaneous |
To do this . . . |
. . . do this |
Toggle to and from full-screen |
Alt-Enter |
Toggle menu bar at top |
Alt |
Switch to another PC window |
Alt-Tab |
End flight |
Esc |
Reset flight (to last Save?) |
Ctrl + ; |
Reset Zoom to 1 |
Backspace |
Reset 2-D
Eyepoint |
Ctrl + spacebar |
Change chase distance |
Ctrl + or Ctrl - |
Display axis indicator |
Right-click. The axis indicator is always
centered orthogonally on the screen. |
Display
Window
Titles |
Views | Window Titles |
Return to previous view |
Ctrl+S |
Kneeboard |
Shift + F10 |
Map |
World menu | Map... |
Visual Flight Path Indicator |
Choose with aircraft |
ATC (Air Traffic Control) toggle |
Reverse apostrophe (lower case tilde) = ` |
Save a FLighT |
semi-colon key =
; |
??? |
??? |
|
|
Flying |
To do this . . . |
. . . do this |
Toggle all lights |
L |
Autopilot toggle |
Z (Ctrl-Z, Ctrl-Shift-Z + or -, Ctrl-H, Ctrl-Shift-H
+ or -) |
Pushback toggle |
Shift + P (or Shift + P, then 1 to head 90 degrees
right or 2 to head 90 degrees left) |
??? |
??? |
|
|
TOP
FSX File Types (Extensions) |
This table purports to list, locate and
describe certain file types you can expect to find on your hard drive after you install FSX
to a Windows XP computer (on drive C:) and play around with it for a while. This also assumes you chose to
install FSX and any ancillary files and folders to C:\FSX and not some other
folder.The two main folders where
you can expect to find files related to FSX are the following:
● C:\FSX and
● C:\Documents and Settings\YOURNAME\My Documents\Flight Simulator
X Files (Windows XP) or
● C:\Documents and Settings\YOURNAME\My Documents\Flight Simulator
X Files (Windows Vista).
Also of
significant interest is the folder on my hard drive at C:\Documents and
Settings\YOURNAME\Application Data\Microsoft\FSX. It appears to
keep track of the most current state of affairs such as how many hours
have been flown in a particular aircraft and the exact camera settings
for the Six Main Views.
The My
Documents folder typically appears on desktops and Explorer lists
labeled as such. I've created shortcuts on my desktop to the
Windows Explorer directory of each of the two folders above. |
Editable column: If Yes, this means you
can successfully edit and save this file type using an ASCII-only editor such as
Notepad. If No, you probably shouldn't try to edit and save it. |
Where column: 1=My Documents
2=C:\FSX\Missions 3=C:\FSX\Lessons
4=C:\FSX\SimObjects\Airplanes and C:\FSX\SimObjects\Rotorcraft
5=elsewhere under C:\FSX |
Extension |
Purpose |
Notes |
Edit-
able? |
Where |
FLT |
Information about a particular saved flight, a
particular moment in time and space in particular circumstances.
Referred to as a "saved situation."
FLT files that are saved to My
Documents are flyable by choosing the Flights pull-down menu, then Load. |
Some FLT files come with FSX or can be downloaded. Others you
create yourself. See Saving
and Loading FLighTs
below.
I think a flight can be saved with any of the
following other files with the same first name: FSSAVE, WX, and SPB.
What about PLN, HTM and ABL? What is the minimum necessary? |
Yes |
1
2
3
5 |
FSSAVE |
Presumably more information about
a particular saved situation in FSX. |
When you save a flight
a FSSAVE file is created in My Documents (along with a FLT and a WX of
the same first name). |
No |
1
5 |
WX |
Weather information about a
particular saved situation in FSX. |
WX files are found in many folders
such as Lessons and Missions. A WX file also accompanies FLT files
of the same first name. Everywhere a FSSAVE file is found, so are
a FLT and WX file of the same name. Does a FLT file require a
FSSAVE file? |
No |
1
2
3
5 |
FSR |
Movie, aka Video and Clip
(FSRecording?)
FSX does not ship with any FSR files as far as
I can tell. They are generated when you record a movie clip and
save it to My Documents. |
Record a movie using Options menu,
Flight
Video... Record New Clip.
FSR files located in My Documents are available to play as movies.
FSR files acquired from an outside source such as
THIS BOOK must be copied to My Documents
in order to be played. FSR files do not require any other files of
the same first name, i.e., they are stand-alone. |
Yes
and
No? |
1 |
PLN |
Flight PLaN |
How are existing flight plans used? It appears that some but not
all Missions use PLN files. |
Yes |
2 |
SPB |
What is the purpose of this type of file? Does
it matter? |
Generated by a compiler from human-readable XML files,
SimPropBinary files are used in missions, dialogs and autogen
configuration.A There are 118 in
C:\FSX\Dialogs and the rest are in Missions. |
No |
1
2 |
AIR |
Information about a particular
aircraft |
Unknown yet what is in these files. It
appears there is exactly one AIR file per aircraft and vice versa. |
No |
4 |
CFG |
Information about particular
aircraft and information about lots of other factors. Is there a CFG file for every object in FSX? |
Each aircraft uses a number of CFG files
to inform FSX about many dozens of facts about that aircraft.
Examples are the aircraft title, the lights, and the elevator trim
limit.
CFG files, which are and must be saved in ASCII
format, are used extensively in FSX, and they may all be edited at will.
Almost all are located in C:\FSX\SimObjects. |
Yes |
4
5 |
|
|
|
|
|
|
|
|
|
|
Extension |
Purpose |
Notes |
Edit-
able? |
Where |
Editable column: If Yes, this means you
can successfully edit and save this file type using an ASCII-only editor such as
Notepad. If No, you probably shouldn't try to edit and save it. |
Where column: 1=My Documents
2=C:\FSX\Missions 3=C:\FSX\Lessons
4=C:\FSX\SimObjects\Airplanes and C:\FSX\SimObjects\Rotorcraft
5=elsewhere under C:\FSX |
TOP
Saving and Loading FLighTs |
There are two ways to save a FLighT.
The resulting SAVE FLIGHT screen prompts you for "Flight title," which
will be the first name of a filename whose
extension will be FLT and another whose extension will be
FSSAVE. There might also be a WX file. This cluster of files
with the same first name will be saved to My Documents.
There are three ways to load a FLighT
file. |
Saving a FLighT |
Flights pull-down menu |
Save any moment while flying by hitting the
semi-colon key (or pulling down the Flights menu and choosing
Save...). |
Free Flight |
If you end a flight in progress (use Esc key) you'll be at the
FSX interface that shows
Home, Free Flight, Missions, etc. in a column at the left. From this screen
choose Free Flight, then Save.... This doesn't save
the flight you just ended, it allows you to create scenarios in which
you choose the aircraft, the location, the weather, and so on.
When you've got it set the way you want, use the Flight description text
box to record any information you like, such as your location, airspeed,
and altitude. Then Save to a new filename.
Practice. This is how to set up a situation
you can start over from as many times as you want. If you want to
practice your landing in a particular plane trimmed out in a certain
way, lined up with a particular runway, and so on, first fly yourself
into that exact set of circumstances, then hit Esc, end the flight, and
save. Then, after you crash-land you can Load that same start-up
situation and try again. |
Loading a FLighT |
Windows Explorer |
Whether FSX is running or not, play a FLT
file by finding it in Windows Explorer and right-clicking, then Open
With Microsoft Flight Simulator. I'm not 100% sure this will
always work for you. |
Free Flight |
If you end a flight in progress (use Esc key) you'll be at the
FSX interface that shows
Home, Free Flight, Missions, etc. in a column at the left. From this screen
choose Free Flight, then Load.... You'll see the
LOAD FLIGHT menu, and as far as I can tell this lists only some of the
flights found in the My Documents folder. See Saving a FLighT using Free Flight above. |
Flights pull-down menu |
If you're still flying as opposed to being at
the FSX interface, pull down the Flights menu and choose
Load....
This LOAD FLIGHT screen gives you options not
available if you use the Free Flight LOAD FLIGHT screen above. Note the Category
pull-down menu at the top left and choose wisely. Note also the
indentations and different colors. |
TOP
Documents available for the Warrior
II add-on |
The table below is applicable only to owners of the Aussim
Piper Warrior II payware plane referred to above, but it might
give you some basis for comparison with freeware or other payware
planes you can add on to FSX. |
Pilot Operating Handbook |
pdf |
60 pages, only half of which are for the Warrior II. Aka,
for some reason, as "POH" and "User Manual" and "Operating Handbook." |
Aircraft Control Panel Handbook |
pdf |
This is of little use: pilot's hat, rain cover, etc. It does
have the Load Editor, though, which assigns various weights to
passengers and cargo. Can I use this to fix the tendency of the
Warrior II to head right? |
Flying Guide |
pdf |
26 pages. This refers to tutorials
(special files I can't seem to locate). Pages 1.1 to 1.8 apply to
the Warrior II, the others to the Warrior III. |
Paint Kit |
|
This promised option is not yet available from Aussim. |
Checklists |
htm |
Lists routines for Pre-startup, After-start, Taxi, Before takeoff,
Run-up, Takeoff and Line-up, Pre-landing, After-landing, and Shut-down.
Designed to be printed, with check boxes. Also, the check boxes
can be checked and unchecked in the HTM file itself. Now printed
to paper in 3 pages
here. Used in the
Kneeboard. |
Checklists |
pdf |
Lists routines for Pre-start, After-start, Taxi, Run-up,
Pre-takeoff, Takeoff, Before landing, After landing, and Shut-down.
Is printed on hard-copy. Similar to above. |
Specifications |
htm |
Titled "Reference Information," this lists such data as maximum
take-off weight and engine type. Used in the Kneeboard. |
Left and
Right Panels |
gif |
Close-up images of the left and right sides of the
instrument panel. These are large images (1152 X 864 pixels), so
make sure they are not scrunched in either direction on your screen. |
CFG file |
cfg |
The CFG file for the Warrior II. See
FSX_File Types above for more information.
You can edit this file to change the aircraft. |
AIR file |
air |
The AIR file for the Warrior II. See
FSX File Types above for more information.
This file is not human-readable. |
Thanks for reading these tips, tricks and
tables for newbies regarding Miscrsoft Flight Simulator (FSX). Please let me know what
you'd like to see added, and please feel free to offer corrections to what's
already here. For example, because I use FSX on a Windows XP machine I've
probably gotten some detail wrong as it applies to Vista or Windows 7 or 8 or 10.
So, again, please let me know of any suggestions you have so that this can
become a more useful document to all. Similarly,
let me know if there's a URL I should be linking to.
FSX Intro version 1.0.6
-- last edited October 2, 2013
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